AoeStats
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Black Forest

512964906Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 5m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1309
+15
🇦🇷 Saxons · Argentina
1301
+15
🇲🇳 Persians · Mongolia
1170
+20
🇮🇳 Britons · India
1167
+19
vs
🇫🇷 Britons · France
1318
-19
🇵🇱 Danes · Poland
1286
-18
🇩🇪 Turks · Germany
1242
-16
🇩🇿 Saracens · Algeria
1235
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 250 — — —
41 244 — — —
35 206 — — —
33 195 — — —
27 158 — — —
25 150 — — —
16 95 — — —
10 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 201 50 0 1,651 1,578
1,400 250 0 0 1,650 1,539
1,050 161 0 0 1,211 1,127
850 216 50 0 1,116 991
800 300 0 0 1,100 1,026
650 250 50 0 950 906
600 204 50 0 854 779
550 150 0 0 700 817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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