AoeStats
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Arabia

512005083Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 53m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
91 4,878 8:31 23:32 41:12 ⚔ Scout Rush
68 3,628 8:57 29:56 47:56 ⚔ Scout Rush
56 3,018 9:17 25:47 47:48 ⚔ Archer Rush
51 2,752 8:54 21:18 44:47 ⚔ Scout Rush
50 2,694 9:04 26:18 — ⚔ Archer Rush
47 2,529 8:51 22:59 39:50 ⚔ M@A into Archers
41 2,208 9:22 24:23 41:29 ⚔ Archer Rush
37 1,987 9:17 21:13 38:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,690 13,416 19,450 1,760 75,316 77,482
30,670 15,369 14,860 4,235 65,134 67,674
25,925 10,420 14,170 3,450 53,965 60,619
24,885 13,414 8,980 5,365 52,644 54,823
26,285 10,360 13,670 300 50,615 51,220
10,185 14,795 13,605 1,620 40,205 46,490
11,800 14,933 8,570 2,475 37,778 39,758
6,775 12,112 7,225 1,750 27,862 29,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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