AoeStats
← Homelander con Sertralina

MegaRandom

513096798Analyzed
3v3 RM · 6d ago on Oct 12, 2026· 27m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
936
+15
🇵🇪 Sicilians · Peru
928
+15
🇲🇽 Bulgarians · Mexico
869
+19
vs
🇨🇳 Jurchens · China
926
-17
🇲🇽 Bulgarians · Mexico
906
-16
🇹🇼 Mongols · Taiwan
902
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 744 12:15 — — ⚔ Tower Rush
25 688 12:34 — — ⚔ Fish Boom into Archers into Towers
24 674 9:28 20:41 27:00 ⛏ Fish Boom FC
24 678 11:03 19:33 — ⛏ Fish Boom FC
18 503 9:42 21:10 —
1 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,150 5,840 1,450 100 13,540 17,005
6,045 4,980 1,200 850 13,075 15,700
4,885 3,480 495 1,425 10,285 10,365
4,075 3,760 775 500 9,110 9,062
3,510 2,912 550 350 7,322 9,396
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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