AoeStats
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Nomad

513089607Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 34m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1015
+9
936
+11
🇵🇪 Celts · Peru
927
+12
vs
🇵🇪 Franks · Peru
835
-11
🇵🇪 Mongols · Peru
835
-32
🇵🇪 Saxons · Peru
834
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,112 13:33 23:06 — ⚔ Scout Rush
24 824 15:13 21:00 — ⛏ Fish Boom FC
23 799 14:45 19:55 — ⛏ Fish Boom FC
18 605 14:47 19:46 — ⛏ Fish Boom FC
17 596 15:40 — —
12 403 15:34 28:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,590 8,764 4,065 1,885 24,304 24,866
9,855 7,992 1,945 1,600 21,392 23,368
8,225 3,930 2,225 1,155 15,535 18,305
6,805 5,125 1,440 850 14,220 18,244
4,940 2,900 400 1,070 9,310 11,651
3,560 3,745 250 585 8,140 10,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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