AoeStats
← 海军上将的精英卫士

Arena

511697240Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 62m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1283
+20
🇺🇸 Magyars · United States
1256
+21
vs
🇨🇳 Ethiopians · China
1385
-21
1369
-20
Player eAPM Actions Feudal Castle Imperial Opening
47 2,984 11:47 15:56 37:32 ⛏ Fast Castle
44 2,794 9:13 13:06 25:49 ⛏ Fast Castle
36 2,257 12:48 16:41 20:57 ◆ FC into Fast Imp
12 745 10:32 14:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,075 28,650 17,125 2,305 83,155 88,825
35,830 22,145 18,320 4,100 80,395 87,737
22,470 15,480 8,645 1,920 48,515 50,998
7,135 7,510 1,170 975 16,790 22,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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