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African Clearing

513496699Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 59m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Celts · Kazakhstan
832
+17
🇰🇿 Slavs · Kazakhstan
805
+18
🇺🇸 Tupi · United States
787
+18
🇫🇷 Mongols · France
732
+20
vs
🇨🇱 Teutons · Chile
920
-21
🇨🇱 Italians · Chile
872
-20
🇨🇳 Cumans · China
798
-17
🇮🇳 Inca · India
766
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,285 12:26 25:13 40:00 ⚔ Scout Rush
32 1,900 12:25 23:37 41:41 ⛏ Fast Castle
23 1,403 16:05 22:32 — ⛏ Fast Castle
21 1,269 18:54 27:37 53:24 ⛏ Fast Castle
19 1,137 15:17 19:12 36:23 ⛏ Fast Castle
16 937 15:59 21:34 39:48 ⛏ Fast Castle
13 769 18:14 33:53 49:57 ⚔ Champi Rush
11 686 19:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,310 17,100 15,165 2,995 59,570 82,546
14,300 20,271 14,040 5,640 54,251 72,779
12,545 17,885 11,395 2,430 44,255 50,132
21,550 10,440 8,095 1,600 41,685 71,696
18,355 6,140 5,025 2,175 31,695 32,256
10,385 7,725 7,050 4,290 29,450 32,356
12,150 8,755 4,750 2,925 28,580 32,300
3,400 3,404 50 200 7,054 11,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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