AoeStats
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Yucatan

513168846Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 28m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Celts · Japan
1024
+13
🇸🇰 Britons · Slovakia
1003
+13
🇨🇳 Spanish · China
976
+14
🇩🇪 Bulgarians · Germany
833
+21
vs
🇨🇭 Celts · Switzerland
992
-17
🇬🇧 Japanese · United Kingdom
949
-16
🇨🇱 Teutons · Chile
919
-14
🇦🇷 Cumans · Argentina
904
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 844 11:50 16:24 — ⚔ Archer Rush
29 836 11:22 17:40 — ⛏ FC into Fish Boom
27 778 10:10 21:05 — ⚔ Scout Rush
26 751 8:48 — — ⚔ Tower Rush
23 649 11:03 28:04 —
22 624 12:51 — — ⚔ Drush
19 546 15:03 22:37 — ⛏ FC into Fish Boom
17 484 9:52 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,530 6,942 1,585 1,055 16,112 18,463
8,280 4,263 3,100 100 15,743 16,920
6,350 5,815 1,000 1,105 14,270 17,300
6,830 5,780 340 1,290 14,240 16,573
5,810 5,248 1,655 1,050 13,763 16,012
6,800 3,390 975 250 11,415 13,247
4,820 2,460 275 245 7,800 9,714
2,625 2,491 475 875 6,466 6,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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