AoeStats
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Baltic

513162006Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 19m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1017
+13
🇭🇰 Portuguese · Hong Kong SAR China
1013
+13
🇷🇺 Varangians · Russia
1002
+14
🇭🇰 Poles · Hong Kong SAR China
971
+15
vs
🇨🇳 Teutons · China
992
-15
🇨🇳 Vietnamese · China
964
-14
🇮🇹 Khmer · Italy
933
-13
🇨🇱 Lithuanians · Chile
932
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,011 10:07 — — ⚔ Archer Rush
49 961 10:50 — — ⚔ Scout Rush
41 802 12:40 17:14 — ⛏ Fish Boom FC
25 497 12:08 — — ⚔ Scout Rush
22 431 13:38 — — ⚔ Drush
3 52 — — —
2 36 — — —
1 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,895 3,370 250 395 7,910 8,487
4,610 3,040 100 0 7,750 8,755
3,300 3,115 1,225 0 7,640 8,364
4,700 2,472 150 0 7,322 7,533
2,290 1,769 90 0 4,149 4,554
550 150 0 0 700 475
0 0 0 0 0 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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