AoeStats
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African Clearing

504361301Analyzed
3v3 RM · 2mo ago on Sep 5, 2026· 7m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1070
+17
🇦🇱 Britons · Albania
1067
+17
🇺🇸 Khmer · United States
1038
+18
vs
🇵🇪 Hindustanis · Peru
1137
-19
🇨🇴 Persians · Colombia
1126
-19
🇨🇴 Britons · Colombia
1001
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 201 — — —
27 190 — — —
25 174 — — —
20 141 — — —
20 142 — — —
16 116 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 450 0 100 1,100 616
500 425 0 100 1,025 356
400 375 50 100 925 392
450 325 0 100 875 277
400 350 0 100 850 407
250 325 0 100 675 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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