AoeStats
← Luzcius

African Clearing

511178142Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 76m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1043
+14
🇳🇮 Armenians · Nicaragua
1035
+15
🇺🇸 Teutons · United States
1019
+15
vs
🇦🇷 Wei · Argentina
1079
-17
🇦🇷 Celts · Argentina
1013
-15
🇦🇷 Mongols · Argentina
936
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 5,622 12:01 23:10 44:06 ⚔ M@A Rush
42 3,260 13:07 27:21 42:33 ⚔ M@A Rush
41 3,182 12:55 22:01 36:46 ⛏ Fast Castle
31 2,413 14:11 27:21 56:30
27 2,110 13:45 33:27 49:02 ⚔ Scouts into Towers
21 1,595 13:02 48:54 63:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,605 32,580 19,850 6,100 113,135 129,624
38,855 32,800 20,585 6,150 98,390 112,348
35,135 31,095 23,210 2,075 91,515 109,368
28,400 35,703 16,805 4,585 85,493 98,372
20,015 21,015 5,985 500 47,515 49,479
12,035 21,300 11,035 2,375 46,745 60,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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