AoeStats
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Nomad

511019766Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 54m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
1147
+15
🇹🇼 Danes · Taiwan
1115
+16
🇹🇼 Chinese · Taiwan
1113
+16
vs
🇺🇸 Persians · United States
1189
-18
🇪🇸 Bohemians · Spain
1152
-17
🇫🇷 Byzantines · France
1036
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,073 13:56 19:09 — ⛏ Fish Boom FC
33 1,771 13:50 19:57 37:29 ⛏ Fish Boom FC
28 1,546 14:55 22:23 40:25 ⛏ Fish Boom FC
27 1,466 12:54 17:31 44:29 ⛏ Fish Boom FC
23 1,271 13:22 19:47 — ⚔ Fish Boom into Scouts
17 939 13:34 23:03 39:15 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,110 20,790 13,300 3,155 63,355 66,301
24,875 15,510 16,205 2,395 58,985 61,071
23,405 10,978 7,315 1,500 43,198 51,145
9,625 15,869 7,795 2,910 36,199 39,939
12,465 14,041 3,260 1,150 30,916 36,611
10,390 9,526 3,495 1,250 24,661 26,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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