AoeStats
← LexingtonSt33L

Black Forest

512784178Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 70m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
919
+18
🇺🇸 Teutons · United States
908
+18
🇮🇳 Italians · India
865
+20
vs
🇦🇺 Wu · Australia
998
-22
🇦🇺 Bohemians · Australia
979
-20
🇦🇺 Spanish · Australia
893
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,870 11:14 15:21 34:31 ⛏ Fast Castle
31 2,201 11:54 21:16 33:49 ⛏ Fast Castle
28 1,975 12:05 16:31 30:47 ⛏ Fast Castle
18 1,234 13:21 22:00 34:26
14 966 11:30 21:41 34:55 ⛏ Fast Castle
10 712 11:48 25:10 38:05

Resources

Player Food Wood Gold Stone Spent Collected
30,710 61,410 35,115 3,165 130,400 132,287
45,995 41,247 35,635 5,900 128,777 134,770
47,455 18,024 28,220 4,190 97,889 101,119
39,440 23,745 24,295 5,100 92,580 109,954
31,220 24,807 16,750 2,800 75,577 87,458
18,450 8,071 10,245 1,635 38,401 42,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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