AoeStats
← LexingtonSt33L

Arena

510670525Analyzed
3v3 RM · 17d ago on Oct 2, 2026· 53m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
984
+15
🇺🇸 Franks · United States
940
+17
🇺🇸 Teutons · United States
909
+18
vs
🇲🇽 Bengalis · Mexico
1019
-19
🇲🇽 Varangians · Mexico
931
-16
🇲🇽 Burgundians · Mexico
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,258 11:43 19:19 34:00 ⛏ Fast Castle
22 1,172 10:21 17:44 34:31 ⛏ Fast Castle
21 1,102 11:20 24:17 33:40 ⛏ Fast Castle
18 964 10:43 17:30 31:37 ⛏ Fast Castle
15 820 11:34 18:29 38:18 ⛏ Fast Castle
14 768 12:15 15:49 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,545 12,665 30,240 2,860 95,310 107,362
36,275 19,880 15,460 3,850 75,465 87,178
23,670 15,925 9,880 4,305 53,780 56,924
21,290 13,760 11,470 3,205 49,725 56,639
21,185 17,480 8,505 1,930 49,100 50,305
24,885 13,820 8,515 890 48,110 51,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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