AoeStats
← Carmine Laguzio

Oasis

508793468Analyzed
4v4 RM · 26d ago on Sep 24, 2026· 72m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
807
+9
🇺🇸 Byzantines · United States
802
+9
🇺🇸 Spanish · United States
791
+10
🇺🇸 Berbers · United States
790
+10
vs
🇺🇸 Saracens · United States
696
-10
🇲🇽 Portuguese · Mexico
657
-10
🇨🇴 Slavs · Colombia
622
-9
🇻🇳 Vietnamese · Vietnam
622
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 3,210 12:38 19:37 37:57 ⛏ Fast Castle
21 1,547 12:24 17:06 32:54 ⛏ Fast Castle
20 1,420 11:32 23:07 39:18 ⛏ Fast Castle
18 1,288 14:33 22:21 42:07 ⚔ Drush FC
16 1,187 10:57 19:11 37:47 ⛏ Fast Castle
16 1,145 12:57 23:22 36:31 ⛏ Fast Castle
14 1,037 11:49 18:35 26:45 ⛏ Fast Castle
11 778 14:18 19:32 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,060 43,585 18,565 4,760 94,970 98,884
37,235 27,570 23,045 2,900 90,750 112,996
39,095 37,315 8,465 1,600 86,475 99,275
32,310 31,850 12,875 1,495 78,530 87,979
33,105 17,027 22,960 4,225 77,317 126,263
25,040 18,325 16,925 4,245 64,535 66,567
26,210 20,210 9,055 6,235 61,710 66,151
17,055 17,863 16,385 2,645 53,948 67,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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