AoeStats
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Baltic

511666700Analyzed
3v3 RM · 14d ago on Oct 6, 2026· 63m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
994
+15
🇨🇴 Byzantines · Colombia
978
+16
🇪🇸 Khmer · Spain
902
+19
vs
🇺🇸 Ethiopians · United States
972
-17
🇺🇸 Mongols · United States
971
-17
🇺🇸 Huns · United States
966
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,490 12:00 21:01 42:02 ⛏ Fast Castle
45 2,842 13:14 25:30 40:54 ⚔ Archers into Skirms
39 2,456 9:23 20:50 39:46 ⚔ Scout Rush
34 2,180 11:59 16:15 36:58 ⛏ Fish Boom FC
20 1,275 11:46 24:08 37:50 ⚔ Scout Rush
16 994 11:31 25:03 41:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,970 23,857 16,615 3,555 81,997 89,528
26,405 22,920 20,535 5,150 75,010 87,373
29,580 19,825 15,740 2,955 68,100 78,807
14,145 29,225 18,190 400 61,960 83,119
22,035 19,230 10,090 1,500 52,855 64,825
19,935 18,066 5,820 2,170 45,991 48,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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