AoeStats
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MegaRandom

512755201Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 43m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1423
+15
🇺🇸 Franks · United States
1417
+15
🇹🇼 Koreans · Taiwan
1376
+17
🇦🇺 Persians · Australia
1371
+18
vs
🇮🇹 Cumans · Italy
1422
-17
🇺🇾 Romans · Uruguay
1405
-16
🇹🇷 Bulgarians · Türkiye
1393
-16
🇺🇾 Saxons · Uruguay
1392
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,262 10:44 21:28 — ⚔ Fish Boom into Scouts
51 2,215 10:20 22:42 35:43 ⚔ Fish Boom into Scouts
41 1,768 9:30 28:30 — ⚔ Archer Rush
35 1,532 9:18 23:55 — ⚔ M@A into Archers into Skirms
34 1,476 11:06 15:50 37:23 ⛏ Fast Castle
30 1,284 11:18 24:14 36:08 ⛏ Fish Boom FC
26 1,109 11:17 18:04 34:25 ⛏ Fish Boom FC
25 1,103 11:48 15:45 37:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,315 17,282 11,475 4,270 51,342 53,567
16,460 14,177 9,250 2,270 42,157 47,268
18,855 9,265 10,950 2,805 41,875 42,621
14,100 16,395 5,535 3,800 39,830 51,262
12,915 12,208 8,720 850 34,693 43,466
15,850 7,479 9,620 100 33,049 34,611
8,660 11,704 10,055 325 30,744 32,390
5,375 5,810 5,535 375 17,095 21,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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