AoeStats
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Nomad

506463243Analyzed
4v4 RM · 2mo ago on Sep 13, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1067
+17
🇨🇿 Vietnamese · Czechia
1054
+17
🇨🇳 Magyars · China
1023
+18
🇵🇪 Celts · Peru
1005
+19
vs
🇫🇷 Gurjaras · France
1179
-22
1082
-18
🇦🇷 Vietnamese · Argentina
1066
-17
🇫🇷 Franks · France
979
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,668 14:23 18:48 33:39 ⛏ Fish Boom FC
31 1,414 17:20 22:08 38:22 ⛏ Fast Castle
25 1,131 13:37 22:17 39:25 ⛏ Fast Castle
24 1,112 13:56 18:46 37:47 ⛏ Fish Boom FC
23 1,038 14:41 20:16 — ⛏ Fish Boom FC
22 990 15:21 22:45 37:45 ⛏ Fish Boom FC
21 944 14:43 21:48 39:36 ⛏ Fish Boom FC
21 937 16:18 26:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,525 24,397 8,590 2,530 58,042 63,652
17,970 24,495 8,560 3,100 54,125 56,847
24,805 9,150 15,995 1,050 51,000 55,664
12,215 16,170 9,905 1,500 39,790 40,645
16,175 9,185 7,895 1,650 34,905 35,748
w
12,310 10,591 6,220 3,210 32,331 32,486
15,995 7,870 4,930 2,350 31,145 35,674
8,295 6,490 2,375 300 17,460 21,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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