AoeStats
← BobBobkins

Coastal Forest

511876529Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 50m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1650
+8
🇺🇸 Japanese · United States
1598
+9
🇺🇸 Burmese · United States
1413
+17
🇺🇸 Poles · United States
1292
+20
vs
🇨🇳 Saxons · China
1454
-14
🇨🇭 Japanese · Switzerland
1450
-14
🇺🇸 Persians · United States
1448
-14
🇨🇳 Italians · China
1385
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,091 9:57 23:43 37:17 ⚔ Fish Boom into Scouts
60 3,034 9:11 20:43 37:54 ⚔ Archer Rush
55 2,779 10:47 14:33 39:33 ⛏ Fish Boom FC
52 2,610 11:09 14:56 33:20 ⛏ Fish Boom FC into Galleys
52 2,599 10:48 18:02 37:30 ⚔ Scout Rush
48 2,403 11:04 19:51 42:46 ⚔ Fish Boom into Archers
41 2,059 9:50 24:03 37:40
24 1,223 9:27 23:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,885 30,427 13,360 3,230 69,902 75,498
18,175 29,352 15,700 5,085 68,312 71,928
32,180 12,245 22,295 850 67,570 73,569
27,630 16,127 10,445 1,080 55,282 62,640
17,275 22,711 11,475 2,985 54,446 55,748
18,815 23,458 11,060 435 53,768 60,825
13,510 19,497 9,420 1,810 44,237 50,460
8,320 6,489 420 775 16,004 16,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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