AoeStats
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Arena

516649556Analyzed
2v2 RM · 11d ago on Oct 27, 2026· 65m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1078
+12
🇨🇴 Lithuanians · Colombia
960
+16
vs
🇦🇷 Byzantines · Argentina
1008
-15
🇦🇷 Franks · Argentina
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,611 10:12 12:52 31:31 ⛏ Fast Castle
35 2,248 12:14 17:31 42:23 ⛏ Fast Castle
35 2,291 10:18 17:43 39:48 ⛏ Fast Castle
21 1,383 12:29 16:23 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,915 20,986 10,605 750 70,256 97,299
31,600 16,200 16,310 4,330 68,440 79,254
19,385 14,303 11,580 2,295 47,563 50,163
13,450 9,713 8,880 2,745 34,788 45,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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