AoeStats
← SIR_RAZER_RAMON

Baltic

512476810Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 51m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1084
+10
🇹🇷 Mongols · Türkiye
977
+14
🇹🇷 Chinese · Türkiye
955
+15
🇹🇷 Goths · Türkiye
877
+19
vs
🇵🇱 Malians · Poland
949
-15
🇨🇴 Cumans · Colombia
947
-15
🇦🇷 Ethiopians · Argentina
935
-14
🇩🇪 Britons · Germany
934
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,873 12:45 19:00 — ⚔ Fish Boom FC into Archers
27 1,404 10:51 14:58 35:19 ⛏ Fast Castle
26 1,367 11:55 28:23 —
23 1,202 10:38 24:12 39:36 ⚔ Champi Rush
23 1,174 11:56 18:17 33:11 ⛏ Fast Castle
20 1,037 13:03 19:50 37:28 ⛏ Fish Boom into Fire Galleys FC
14 716 10:48 19:10 31:18 ⛏ Fast Castle
12 634 11:49 28:40 50:38

Resources

Player Food Wood Gold Stone Spent Collected
28,560 7,645 12,970 850 50,025 64,317
25,765 11,010 8,515 3,450 48,740 64,310
26,770 8,870 10,935 1,700 48,275 58,369
11,175 16,140 11,905 3,000 42,220 54,430
11,575 14,507 14,785 300 41,167 41,635
23,570 7,483 8,175 750 39,978 45,753
9,210 11,677 5,075 3,245 29,207 37,917
9,550 8,410 2,000 400 20,360 22,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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