AoeStats
← SIR_RAZER_RAMON

Baltic

512298880Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 96m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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916
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909
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880
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vs
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🇨🇱 Italians · Chile
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-8
Player eAPM Actions Feudal Castle Imperial Opening
36 3,429 12:13 19:05 36:34 ⛏ Fast Castle
31 2,978 12:10 16:07 32:45 ⛏ Fish Boom FC
30 2,881 11:24 18:20 30:42 ⛏ Fast Castle
28 2,722 11:28 16:59 34:55 ⛏ Fast Castle
20 1,946 12:19 21:18 34:38 ⛏ Fish Boom FC
19 1,823 11:13 20:00 37:17 ⛏ Fish Boom into Fire Galleys FC
14 1,303 12:13 20:57 45:43 ⛏ Fire Galleys into Fish Boom FC
5 523 12:12 25:38 47:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,230 21,448 11,905 3,800 116,383 163,975
37,175 30,750 39,190 6,180 113,295 137,736
46,315 29,565 24,135 750 100,765 104,212
44,205 32,655 20,160 2,350 99,370 119,770
35,490 26,317 18,345 3,650 83,802 91,697
36,245 29,445 15,000 1,915 82,605 96,932
14,960 23,457 14,905 2,690 56,012 61,122
10,475 12,465 7,565 950 31,455 33,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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