AoeStats
← SIR_RAZER_RAMON

Arabia

512100294Analyzed
2v2 RM · 8d ago on Oct 8, 2026· 45m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1000
+17
🇲🇽 Byzantines · Mexico
989
+18
vs
🇨🇴 Khmer · Colombia
1086
-19
🇨🇴 Vikings · Colombia
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,810 10:00 22:06 — ⚔ Archer Rush
35 1,599 11:05 20:30 45:17
34 1,574 10:12 22:36 41:42 ⚔ Scout Rush
26 1,190 9:08 23:30 35:52 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,160 11,530 11,545 100 46,335 48,933
20,735 12,731 10,170 250 43,886 49,181
15,215 11,067 3,100 1,700 31,082 34,361
11,455 8,015 3,120 850 23,440 23,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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