AoeStats
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Baltic

511875465Analyzed
4v4 RM · 9d ago on Oct 7, 2026· 56m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,448 12:41 21:43 43:02 ⛏ Fish Boom into Fire Galleys
34 1,948 12:53 19:16 37:10 ⛏ Fish Boom FC
28 1,565 11:31 18:39 33:29 ⛏ Fast Castle
26 1,489 12:39 21:58 37:33 ⛏ Fish Boom FC
23 1,320 12:22 17:12 40:20 ⛏ Fish Boom FC
22 1,243 11:26 18:46 40:38 ⛏ Fish Boom into Fire Galleys FC
21 1,161 11:58 24:33 — ◆ Galleys FC
10 582 12:48 22:22 40:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,900 20,108 15,705 3,450 60,163 81,986
33,925 9,521 13,100 3,100 59,646 81,383
23,890 11,859 12,145 955 48,849 69,347
17,660 10,570 7,340 3,565 39,135 45,261
18,300 8,105 9,115 1,500 37,020 43,581
12,235 10,672 6,865 2,850 32,622 36,455
10,705 12,280 6,475 2,150 31,610 36,485
11,665 11,318 1,810 2,125 26,918 30,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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