AoeStats
← SIR_RAZER_RAMON

Yucatan

511872537Analyzed
4v4 RM · 9d ago on Oct 7, 2026· 27m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1024
+14
🇨🇱 Malay · Chile
1014
+14
🇦🇷 Wu · Argentina
1001
+15
🇨🇱 Poles · Chile
909
+18
vs
🇦🇷 Mongols · Argentina
1089
-20
🇨🇴 Vietnamese · Colombia
967
-15
🇧🇷 Burgundians · Brazil
963
-15
🇦🇷 Franks · Argentina
851
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,253 11:41 17:51 — ⛏ Fast Castle
32 884 12:50 20:06 — ⛏ Fast Castle
29 802 12:41 16:32 — ⛏ Fast Castle
26 718 9:28 20:04 — ⚔ Scout Rush
23 621 11:22 22:06 — ⚔ Scout Rush
22 612 13:08 16:29 — ⛏ Fast Castle
14 371 14:37 — — ⚔ Scouts into Archers
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,275 3,941 1,520 100 13,836 14,499
6,640 3,270 2,565 0 12,475 12,428
6,695 3,490 350 200 10,735 11,606
5,955 3,378 1,190 200 10,723 11,197
5,475 2,940 1,525 225 10,165 10,803
4,955 2,911 435 1,225 9,526 11,486
3,020 2,583 650 445 6,698 8,012
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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