AoeStats
← SIR_RAZER_RAMON

Arabia

504135136Analyzed
2v2 RM · 2mo ago on Sep 4, 2026· 70m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
1008
+16
🇨🇴 Spanish · Colombia
1002
+17
vs
🇨🇱 Mongols · Chile
1021
-17
🇨🇱 Franks · Chile
1013
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,909 11:39 20:39 39:10 ⚔ Archer Rush
40 2,827 8:47 20:55 42:12 ⚔ Scout Rush
38 2,683 11:44 20:19 38:20 ⛏ Fast Castle
32 2,253 10:56 22:03 40:05 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
31,675 33,650 15,880 2,915 84,120 99,153
28,505 29,999 11,560 2,900 72,964 81,272
29,610 14,178 22,370 3,650 69,808 75,184
35,000 19,243 11,665 1,600 67,508 75,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.