AoeStats
← Marco Polo II

Arena

508583840Analyzed
2v2 RM · 26d ago on Sep 23, 2026· 44m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
756
+12
🇨🇱 Saxons · Chile
754
+12
vs
🇲🇽 Tatars · Mexico
674
-12
🇲🇽 Khmer · Mexico
664
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,256 8:51 17:47 — ⛏ Fast Castle
26 1,138 8:43 20:06 — ⛏ Fast Castle
20 875 16:29 22:18 34:17 ⛏ Fast Castle
15 663 14:02 19:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,090 11,105 9,870 1,315 40,380 49,934
12,780 11,185 5,240 1,520 30,725 35,498
17,305 6,505 5,030 1,530 30,370 43,057
10,155 7,920 4,885 1,600 24,560 27,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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