AoeStats
← filas95

Oasis

513894752Analyzed
2v2 RM · 3d ago on Oct 15, 2026· 56m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saracens · Italy
982
+17
🇮🇹 Ethiopians · Italy
953
+17
vs
🇩🇪 Hindustanis · Germany
997
-17
🇩🇪 Ethiopians · Germany
992
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,564 10:51 21:30 37:36 ⚔ Skirmisher Rush
26 1,485 12:01 17:28 33:08 ⚔ Archer Rush
25 1,425 11:31 17:18 38:07 ⛏ Fast Castle
20 1,114 10:37 15:32 40:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,395 15,553 14,460 4,200 53,608 66,248
20,235 23,485 5,230 2,695 51,645 54,097
22,520 14,636 11,890 2,425 51,471 63,105
18,485 14,397 11,870 2,280 47,032 55,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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