AoeStats
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Arabia

512202062Analyzed
3v3 RM · 11d ago on Oct 8, 2026· 59m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1029
+13
🇲🇽 Varangians · Mexico
955
+16
🇦🇷 Persians · Argentina
949
+17
vs
🇦🇷 Japanese · Argentina
987
-42
🇦🇷 Britons · Argentina
975
-16
🇦🇷 Portuguese · Argentina
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,803 10:11 21:38 40:07 ⚔ Scout Rush
40 2,396 10:11 19:48 31:39 ⚔ Archer Rush
32 1,893 10:45 28:34 43:33 ⚔ Archer Rush
28 1,675 9:47 20:25 55:06 ⛏ Fast Castle
22 1,276 9:42 20:36 35:03 ⛏ Fast Castle
19 1,151 10:34 19:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,710 16,802 16,395 1,530 61,437 67,084
21,640 22,315 11,250 2,735 57,940 61,346
24,330 21,215 7,880 2,025 55,450 67,681
18,910 18,785 11,360 2,310 51,365 59,646
21,510 13,855 11,350 950 47,665 57,898
15,200 20,108 680 2,645 38,633 44,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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