AoeStats
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Arena

511873472Analyzed
3v3 RM · 13d ago on Oct 7, 2026· 49m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1125
+12
🇺🇸 Danes · United States
1055
+15
🇺🇸 Khmer · United States
998
+16
vs
🇨🇱 Celts · Chile
1067
-16
🇦🇷 Ethiopians · Argentina
1046
-15
🇦🇷 Italians · Argentina
961
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,063 11:26 15:57 35:08 ⛏ Fast Castle
36 1,760 10:12 13:18 36:20 ⛏ Fast Castle
36 1,767 11:12 15:24 29:50 ⛏ Fast Castle
36 1,794 10:13 16:28 34:01 ⛏ Fast Castle
16 786 12:27 15:22 31:44 ⛏ Fast Castle
4 203 11:06 22:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,260 27,160 11,600 2,900 67,920 79,739
29,870 13,915 14,650 970 59,405 86,990
20,955 19,240 9,830 2,250 52,275 59,362
21,300 13,940 10,700 1,530 47,470 60,002
14,755 10,295 6,445 2,050 33,545 42,154
3,270 2,650 400 20 6,340 7,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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