AoeStats
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Arena

511863282Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 54m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1035
+11
🇧🇷 Vietnamese · Brazil
1009
+12
🇧🇷 Persians · Brazil
986
+13
🇦🇷 Italians · Argentina
946
+15
vs
🇬🇧 Bohemians · United Kingdom
964
-14
🇵🇭 Persians · Philippines
936
-13
🇪🇨 Vietnamese · Ecuador
913
-12
🇹🇷 Romans · Türkiye
902
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,459 11:03 16:11 33:10 ⛏ Fast Castle
43 2,347 10:09 14:51 30:31 ⛏ Fast Castle
38 2,083 11:30 16:01 31:36 ⛏ Fast Castle
37 2,007 11:33 15:34 33:24 ⛏ Fast Castle
35 1,891 10:57 14:59 28:58 ⛏ Fast Castle
33 1,822 10:20 18:24 35:11 ⛏ Fast Castle
27 1,461 10:36 15:38 27:37 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,180 18,950 20,850 2,150 73,130 84,033
27,780 15,515 14,370 5,200 62,865 71,563
19,725 20,940 14,070 3,450 58,185 73,724
32,185 9,805 11,220 870 54,080 57,701
16,225 20,485 11,400 2,150 50,260 87,532
16,060 12,820 7,930 1,950 38,760 41,594
13,485 9,570 6,640 2,150 31,845 33,337
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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