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Arena

513282012Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 37m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1106
+14
🇷🇺 Italians · Russia
1094
+14
🇧🇷 Slavs · Brazil
1064
+16
vs
🇧🇴 Burgundians · Bolivia
1174
-19
🇦🇷 Turks · Argentina
1124
-17
🇧🇴 Chinese · Bolivia
883
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 1,844 10:44 19:55 — ⚔ FC into Archers
45 1,703 11:14 20:29 34:34 ⚔ Scout Rush
44 1,661 13:42 17:32 — ⛏ Fast Castle
35 1,309 11:01 14:06 31:06 ⛏ Fast Castle
35 1,306 12:30 16:12 35:59 ⛏ Fast Castle
20 733 10:28 15:53 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,250 9,565 4,620 1,850 31,285 37,617
14,650 9,325 4,915 950 29,840 33,370
13,875 7,155 6,405 1,600 29,035 37,340
9,675 6,570 4,615 850 21,710 23,128
8,615 9,835 1,860 925 21,235 23,617
9,460 5,340 3,055 2,435 20,290 22,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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