AoeStats
← Iguanarama

Coastal Forest

511339690Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 39m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1496
+16
🇬🇧 Saxons · United Kingdom
1401
+21
vs
🇳🇱 Burgundians · Netherlands
1537
-20
🇳🇱 Khitans · Netherlands
1457
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,780 8:45 21:59 — ⚔ Scout Rush
32 1,244 9:35 26:02 — ⚔ Skirmisher Rush
31 1,231 9:53 24:58 — ⚔ Scout Rush
27 1,051 10:39 20:17 37:52 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,695 11,850 6,995 1,145 32,685 34,365
16,125 6,511 4,450 150 27,236 28,393
12,235 7,873 4,795 100 25,003 27,919
8,755 8,049 2,030 345 19,179 21,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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