AoeStats
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Nomad

513954980Analyzed
4v4 RM · 4d ago on Oct 16, 2026· 67m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
762
+13
🇬🇧 Persians · United Kingdom
758
+14
🇨🇳 Franks · China
704
+16
🇺🇸 Italians · United States
700
+16
vs
🇬🇧 Celts · United Kingdom
746
-17
🇵🇪 Britons · Peru
716
-15
🇳🇿 Franks · New Zealand
693
-14
🇳🇿 Tupi · New Zealand
655
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,047 13:24 24:23 42:22 ⚔ Fish Boom into Scouts
30 2,003 15:47 26:28 51:59 ⚔ Scout Rush
23 1,528 12:50 25:24 39:56 ⚔ Fish Boom into Archers
19 1,256 19:02 27:56 51:28 ⛏ Fish Boom FC
18 1,179 17:53 32:44 42:14 ⚔ Fish Boom into Towers FC
17 1,145 17:53 29:30 49:17 ⛏ Fish Boom FC
14 948 22:33 33:20 39:37 ⚔ Fish Boom into Scouts
9 571 15:12 20:36 45:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,400 23,761 21,140 5,815 97,116 98,527
31,215 30,395 22,725 8,950 93,285 99,897
19,650 20,845 18,840 1,050 60,385 71,207
16,450 20,145 11,140 3,685 51,420 53,230
20,450 12,055 14,245 2,405 49,155 64,613
12,600 17,535 10,455 4,205 44,795 49,844
16,580 15,200 6,300 3,965 42,045 44,707
9,450 10,200 4,460 5,400 29,510 32,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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