AoeStats
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Arena

511871678Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 75m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1202
+13
🇺🇸 Gurjaras · United States
1190
+13
🇺🇸 Slavs · United States
1021
+20
🇺🇸 Franks · United States
1010
+22
vs
🇺🇾 Vietnamese · Uruguay
1193
-20
🇪🇨 Mongols · Ecuador
1149
-18
🇨🇳 Mongols · China
1148
-18
🇺🇾 Franks · Uruguay
1010
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 3,134 11:04 17:49 38:56 ⛏ Fast Castle
32 2,442 11:03 14:53 29:02 ⚔ FC into Scouts
28 2,109 12:11 17:04 — ⛏ Fast Castle
23 1,765 11:06 16:10 32:33 ⛏ Fast Castle
22 1,668 11:09 15:17 30:18 ⛏ Fast Castle
22 1,646 11:46 18:12 36:46 ⛏ Fast Castle
18 1,390 12:32 16:45 34:00 ⛏ Fast Castle
17 1,255 10:38 18:05 43:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,290 34,745 23,460 4,350 144,845 185,388
68,900 27,860 33,065 7,550 137,375 145,700
64,735 20,800 33,305 3,450 122,290 127,766
47,720 39,498 15,855 2,240 105,313 125,974
54,675 25,575 19,130 4,100 103,480 120,773
35,155 25,675 13,125 4,600 78,555 100,428
31,780 16,790 21,145 6,215 75,930 79,894
22,610 11,660 6,500 100 40,870 52,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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