AoeStats
← Blacksmith-42

Yucatan

511651425Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 6m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1221
+11
🇺🇸 Malians · United States
1054
+18
🇺🇸 Franks · United States
1025
+19
🇺🇸 Slavs · United States
1008
+18
vs
🇲🇽 Vietnamese · Mexico
1108
-17
🇺🇸 Mongols · United States
1099
-17
🇹🇷 Koreans · Türkiye
1087
-16
🇨🇦 Khitans · Canada
1075
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 377 — — —
41 255 — — —
31 189 — — —
24 148 — — —
22 135 — — —
19 120 — — —
8 51 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 250 0 0 800 963
550 200 50 0 800 883
650 125 0 0 775 931
550 150 50 0 750 908
450 200 0 0 650 848
300 125 0 0 425 383
150 0 0 0 150 264
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.