AoeStats
← Blacksmith-42

Arena

511641748Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 51m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1244
+9
🇺🇸 Franks · United States
1011
+19
🇺🇸 Slavs · United States
1003
+19
vs
🇺🇸 Ethiopians · United States
1151
-19
🇲🇽 Hindustanis · Mexico
1069
-15
🇺🇸 Goths · United States
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,151 11:02 16:23 36:33 ⛏ Fast Castle
41 2,082 10:50 25:34 39:12 ⚔ Archers into Skirms
39 2,013 10:24 24:28 39:17 ⚔ Skirmisher Rush
26 1,355 10:25 14:47 36:56 ⚔ FC into Archers
24 1,238 11:34 17:30 39:42 ⛏ Fast Castle
10 536 14:25 27:35 49:23 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,705 13,395 17,075 3,550 56,725 74,597
24,720 10,670 17,345 3,650 56,385 62,741
14,225 18,105 16,845 2,250 51,425 59,344
15,945 21,700 10,100 2,810 50,555 57,290
19,140 16,478 7,775 915 44,308 51,652
11,440 10,525 2,625 425 25,015 33,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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