AoeStats
← Haven((GM))

Black Forest

511150218Analyzed
2v2 RM · 17d ago on Oct 3, 2026· 81m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Burgundians · Norway
1078
+17
🇳🇴 Turks · Norway
1078
+17
vs
🇧🇷 Celts · Brazil
1112
-17
🇧🇷 Persians · Brazil
1109
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 4,335 12:59 17:39 22:26 ◆ FC into Fast Imp
48 3,905 11:02 15:42 28:30 ⛏ Fast Castle
44 3,603 11:10 15:48 37:14 ⛏ Fast Castle
39 3,182 11:47 17:04 46:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,585 42,185 35,635 4,080 153,485 161,710
49,955 43,194 55,455 1,045 149,649 162,404
48,065 51,989 11,030 1,625 112,709 114,418
52,420 23,886 23,995 3,180 103,481 122,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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