AoeStats
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Arena

514872439Analyzed
4v4 RM · 18d ago on Oct 19, 2026· 57m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1074
+16
🇬🇧 Dravidians · United Kingdom
1074
+16
🇺🇸 Bengalis · United States
1051
+17
🇬🇧 Japanese · United Kingdom
1048
+18
vs
🇮🇳 Armenians · India
1102
-18
🇩🇪 Persians · Germany
1096
-17
🇩🇪 Byzantines · Germany
1087
-17
🇩🇪 Goths · Germany
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,622 11:05 15:15 31:35 ⛏ Fast Castle
43 2,476 11:04 14:58 32:28 ⛏ Fast Castle
31 1,792 10:19 14:51 27:42 ⛏ Fast Castle
29 1,642 11:03 16:50 28:54 ⛏ Fast Castle
27 1,560 10:44 14:18 28:18 ⛏ Fast Castle
22 1,250 11:06 15:21 30:33 ⛏ Fast Castle
22 1,279 10:22 16:20 32:54 ⛏ Fast Castle
20 1,123 11:01 14:57 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,665 24,040 20,710 1,700 108,115 116,022
50,705 25,415 25,025 5,150 106,295 112,186
38,330 31,220 12,700 1,605 83,855 102,609
42,550 16,995 18,735 2,835 81,115 90,233
33,060 25,860 11,375 6,025 76,320 104,154
37,555 17,800 13,570 3,260 72,185 80,615
29,465 13,700 22,515 2,900 68,580 85,997
24,285 16,365 14,730 3,650 59,030 73,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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