AoeStats
← Jhonny

Coastal Forest

513235976Analyzed
4v4 RM · 2d ago on Oct 12, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1120
+15
🇨🇱 Magyars · Chile
1117
+15
🇲🇽 Ethiopians · Mexico
1088
+16
🇺🇸 Danes · United States
1076
+17
vs
🇮🇳 Danes · India
1119
-17
🇩🇪 Varangians · Germany
1112
-16
🇩🇪 Dravidians · Germany
1103
-16
🇩🇪 Mongols · Germany
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,430 9:15 24:51 46:38 ⚔ Archers into Scouts
48 2,352 10:40 23:00 — ⚔ M@A Rush
45 2,183 9:53 18:58 — ⛏ Fast Castle
35 1,693 9:53 17:43 44:55 ⛏ Fish Boom FC into Fire Galleys
31 1,508 10:02 20:53 43:29 ⛏ Fast Castle
28 1,366 10:49 27:28 — ⚔ Skirms into Archers
23 1,139 11:58 19:10 26:21 ⛏ Fish Boom into Galleys FC
21 1,010 10:22 14:52 44:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,305 21,725 11,730 1,075 55,835 64,868
27,825 13,485 6,875 2,550 50,735 61,546
15,760 10,625 5,445 2,150 33,980 39,049
17,465 9,480 4,230 1,545 32,720 36,017
9,840 12,705 6,360 2,900 31,805 36,582
12,150 10,714 5,890 2,300 31,054 32,588
13,220 6,188 5,595 3,060 28,063 28,748
9,030 7,640 1,995 2,010 20,675 21,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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