AoeStats
← Jhonny

Arabia

508474672Analyzed
3v3 RM · 1mo ago on Sep 22, 2026· 37m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1093
+18
🇨🇦 Vikings · Canada
1081
+18
🇦🇷 Bohemians · Argentina
1077
+18
vs
🇩🇪 Ethiopians · Germany
1163
-19
🇮🇳 Danes · India
1117
-18
🇩🇪 Varangians · Germany
1107
-17
Player eAPM Actions Feudal Castle Imperial Opening
73 2,722 10:36 22:44 — ⚔ Archer Rush
59 2,226 9:04 19:58 — ⚔ M@A Rush
46 1,709 9:37 20:04 — ⚔ Scout Rush
37 1,401 11:07 15:51 — ⛏ Fast Castle
36 1,335 10:17 22:14 —
27 1,024 10:31 24:53 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,495 8,410 3,895 1,700 24,500 24,884
6,950 8,215 4,485 250 19,900 21,888
4,025 8,838 4,450 1,300 18,613 18,443
7,885 4,660 2,775 200 15,520 19,909
6,760 5,430 535 125 12,850 14,559
4,550 3,825 985 200 9,560 10,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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