AoeStats
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Arena

511443737Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 83m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Bulgarians · Bolivia
1636
+15
🇦🇷 Hindustanis · Argentina
1577
+18
🇳🇿 Inca · New Zealand
1544
+19
🇦🇷 Jurchens · Argentina
1405
+25
vs
🇧🇷 Vietnamese · Brazil
1694
-22
🇧🇷 Magyars · Brazil
1672
-22
🇧🇷 Burgundians · Brazil
1548
-17
🇧🇷 Burmese · Brazil
1537
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 6,062 10:36 14:24 29:11 ⛏ Fast Castle
68 5,692 10:32 14:44 28:45 ⚔ FC into Scouts
54 4,509 9:50 13:34 28:29 ⛏ Fast Castle
51 4,302 10:36 17:06 36:18 ⛏ Fast Castle
46 3,851 10:51 14:30 27:13 ⛏ Fast Castle
43 3,594 9:52 14:10 29:10 ⛏ Fast Castle
33 2,801 10:40 14:33 34:40 ⛏ Fast Castle
17 1,434 10:59 15:00 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,640 60,251 33,450 5,485 198,826 206,473
76,875 42,395 42,640 5,150 167,060 181,697
82,510 52,460 26,290 3,320 164,580 169,975
75,230 64,303 19,665 3,440 162,638 168,786
46,455 39,645 58,175 8,000 152,275 168,670
57,780 55,160 17,515 2,505 132,960 139,042
58,750 20,510 37,395 4,450 121,105 132,740
37,420 43,511 12,050 3,265 96,246 107,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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