AoeStats
← MasterZeka

African Clearing

511957508Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 5m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tatars · Taiwan
1407
+17
1354
+19
🇹🇼 Poles · Taiwan
1318
+20
🇦🇷 Sicilians · Argentina
1285
+22
vs
🇩🇪 Vietnamese · Germany
1446
-21
🇳🇿 Huns · New Zealand
1423
-20
🇳🇿 Maya · New Zealand
1409
-19
🇹🇷 Cumans · Türkiye
1380
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 161 — — —
28 141 — — —
23 119 — — —
18 93 — — —
18 91 — — —
15 76 — — —
15 76 — — —
12 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 450 0 100 1,000 295
450 325 0 100 875 260
450 50 0 0 500 370
0 400 0 100 500 0
0 325 0 100 425 0
0 300 0 100 400 195
0 275 0 100 375 0
300 25 0 0 325 290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.