AoeStats
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Nomad

511473935Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 55m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Chinese · Guatemala
1849
+8
🇻🇳 Saxons · Vietnam
1798
+9
🇨🇳 Spanish · China
1752
+11
🇺🇸 Danes · United States
1466
+22
vs
🇺🇸 Malay · United States
1737
-16
🇺🇸 Lithuanians · United States
1692
-15
🇺🇸 Varangians · United States
1623
-12
🇺🇸 Koreans · United States
1482
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 2,908 12:17 16:51 35:58 ⛏ Fish Boom FC
47 2,608 12:27 16:12 28:18 ⛏ Fish Boom FC
45 2,492 12:29 16:25 32:33 ⛏ Fish Boom FC
44 2,441 16:17 20:02 40:01 ⚔ Fish Boom into Towers FC
36 2,013 14:51 19:08 43:25 ⛏ Fish Boom FC
36 1,989 13:43 17:35 40:59 ⛏ Fish Boom FC
31 1,700 14:26 18:05 31:57 ⛏ Fish Boom FC into Fire Galleys
23 1,256 13:53 18:14 38:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,835 38,139 20,815 6,040 95,829 108,364
28,280 30,199 16,205 2,305 76,989 87,801
26,295 28,566 16,570 2,660 74,091 77,264
25,820 30,307 12,835 4,735 73,697 77,776
22,200 20,318 13,695 1,925 58,138 63,571
15,900 21,991 12,430 5,630 55,951 60,248
23,750 16,297 11,045 2,755 53,847 57,200
23,995 16,438 8,940 1,810 51,183 55,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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