AoeStats
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Black Forest

511190064Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1499
+16
🇺🇸 Byzantines · United States
1482
+16
🇨🇱 Britons · Chile
1436
+18
🇺🇸 Lithuanians · United States
1436
+18
vs
🇹🇼 Persians · Taiwan
1534
-19
🇨🇳 Burgundians · China
1520
-18
🇭🇰 Mongols · Hong Kong SAR China
1490
-17
🇮🇳 Celts · India
1415
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,457 11:27 15:33 28:21 ⛏ Fish Boom FC
41 2,239 11:52 15:37 26:47 ⛏ Fish Boom FC
41 2,273 11:28 15:03 32:19 ⛏ Fish Boom FC
41 2,248 11:28 15:19 30:08 ⛏ Fish Boom FC
34 1,903 12:02 15:16 28:12 ⛏ Fish Boom FC
33 1,832 10:53 14:37 28:35 ⛏ Fish Boom FC
31 1,731 12:22 15:59 30:05 ⛏ Fish Boom FC
23 1,295 11:26 15:28 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,385 32,635 33,510 2,250 113,780 125,167
35,725 32,740 29,000 4,465 101,930 108,532
49,440 15,208 21,630 4,750 91,028 108,004
29,070 33,710 22,835 3,560 89,175 99,284
30,385 30,456 11,510 3,035 75,386 91,162
19,305 27,576 16,640 4,335 67,856 71,450
30,090 22,366 7,995 2,045 62,496 68,163
23,080 26,045 10,290 2,295 61,710 68,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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