AoeStats
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Pilgrims

507372034Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Dravidians · Austria
1005
+11
🇨🇴 Turks · Colombia
1003
+11
🇩🇰 Celts · Denmark
965
+13
🇺🇸 Hindustanis · United States
964
+13
vs
🇺🇸 Britons · United States
965
-15
🇧🇷 Bohemians · Brazil
885
-12
🇨🇦 Armenians · Canada
879
-11
🇨🇦 Romans · Canada
849
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,155 14:44 25:18 39:10 ⚔ Fish Boom into Scouts
22 1,019 17:34 23:18 27:53 ⛏ Fish Boom FC into Fast Imp
21 944 10:07 18:10 32:53 ⛏ Fish Boom into Fire Galleys FC
20 912 13:10 20:13 25:56 ⛏ Fish Boom FC into Fast Imp
20 921 14:12 20:05 — ⛏ Fish Boom FC
16 727 12:41 21:03 — ⛏ Fish Boom into Galleys FC
14 619 13:48 20:44 32:40 ⛏ Fish Boom FC
14 636 16:49 21:37 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,280 12,641 14,700 1,700 49,321 57,933
17,925 9,658 9,695 2,075 39,353 41,208
13,915 18,130 2,815 3,950 38,810 45,672
9,650 18,475 4,945 950 34,020 35,721
10,745 16,135 2,895 1,500 31,275 37,772
9,185 13,195 5,310 1,600 29,290 32,608
8,870 12,275 4,115 2,555 27,815 28,637
6,510 8,866 4,505 950 20,831 22,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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