AoeStats
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Black Forest

513048331Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 44m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1567
+17
🇦🇷 Malians · Argentina
1472
+21
vs
1646
-22
🇦🇷 Mongols · Argentina
1513
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,525 10:23 15:16 29:31 ⛏ Fast Castle
44 1,949 17:51 21:47 35:23 ⛏ Fast Castle
44 1,951 19:38 23:53 29:18 ◆ FC into Fast Imp
43 1,916 12:57 17:12 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,425 30,580 16,440 7,200 76,645 84,200
18,050 22,655 11,385 3,300 55,390 58,509
20,255 14,999 8,635 1,600 45,489 52,592
10,500 9,939 6,620 105 27,164 28,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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