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Black Forest

515102403Analyzed
4v4 RM · 16d ago on Oct 20, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1001
+13
🇭🇰 Britons · Hong Kong SAR China
992
+13
🇩🇪 Bohemians · Germany
992
+13
🇩🇪 Romans · Germany
984
+14
vs
🇬🇧 Poles · United Kingdom
999
-15
🇲🇽 Britons · Mexico
950
-14
🇷🇴 Aztecs · Romania
948
-14
🇬🇧 Spanish · United Kingdom
835
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,084 13:42 19:09 25:34 ⛏ Fish Boom FC into Fast Imp
37 1,923 12:40 17:58 41:13 ⛏ Fast Castle
23 1,203 12:06 18:55 34:40 ⛏ Fast Castle
23 1,195 13:31 23:37 37:33 ⚔ M@A Rush
21 1,069 12:02 16:39 30:46 ⛏ Fast Castle
19 961 14:54 23:15 37:19 ⚔ FC into Scouts
19 957 10:17 22:34 36:11 ⛏ Fast Castle
19 970 12:19 19:05 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,790 18,385 16,835 305 76,315 83,312
26,695 17,410 7,950 3,800 55,855 67,558
22,545 19,188 10,645 1,880 54,258 66,508
12,455 22,695 15,180 2,340 52,670 72,210
19,280 17,535 9,955 3,195 49,965 71,044
25,710 13,095 3,840 2,355 45,000 48,903
14,000 15,550 8,380 1,650 39,580 50,217
11,750 11,495 4,440 1,980 29,665 38,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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