AoeStats
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Black Forest

511621899Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 42m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
973
+14
🇬🇧 Vikings · United Kingdom
967
+14
vs
🇩🇪 Burgundians · Germany
941
-14
🇩🇪 Franks · Germany
927
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,060 10:55 19:03 34:49 ⛏ Fast Castle
24 990 14:24 20:10 38:46 ⛏ Fast Castle
14 591 14:35 24:23 — ⛏ Fast Castle
12 514 14:15 24:34 41:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,910 12,040 5,350 1,000 34,300 40,468
15,355 9,593 4,325 2,265 31,538 32,736
12,155 8,952 5,140 850 27,097 30,861
8,075 5,907 2,345 2,285 18,612 19,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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