AoeStats
← CL.Belginho

Nomad

512237752Analyzed
4v4 RM · 11d ago on Oct 8, 2026· 58m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
996
+14
🇪🇸 Burgundians · Spain
980
+14
🇦🇺 Saracens · Australia
968
+15
963
+26
vs
🇧🇪 Bohemians · Belgium
1093
-20
🇧🇪 Turks · Belgium
935
-14
🇧🇪 Mongols · Belgium
880
-12
🇧🇪 Ethiopians · Belgium
875
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,789 14:49 21:28 31:50 ⛏ Fish Boom FC
30 1,741 15:06 19:13 39:53 ⛏ Fish Boom FC
27 1,576 16:33 20:33 40:20 ⛏ Fish Boom into Fire Galleys FC
26 1,521 14:45 21:00 36:23 ⛏ Fish Boom FC
24 1,432 13:52 22:37 39:24 ⚔ Fish Boom into Galleys into Archers
19 1,095 16:56 22:44 — ⚔ FC into Archers
15 860 14:42 24:25 37:57 ⛏ Fast Castle
14 791 14:09 26:26 46:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,970 17,860 17,630 4,950 67,410 92,078
36,380 9,887 16,160 4,715 67,142 74,121
23,115 13,570 14,470 3,955 55,110 57,374
16,635 19,266 7,905 1,700 45,506 59,473
15,510 16,851 8,855 2,880 44,096 47,713
13,850 13,140 5,050 2,550 34,590 36,507
12,340 14,576 6,235 1,215 34,366 38,674
13,125 7,901 5,565 1,530 28,121 35,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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