AoeStats
← Laconic

Arabia

511489797Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 54m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1039
+36
🇦🇺 Berbers · Australia
1039
+36
vs
🇺🇸 Gurjaras · United States
980
-13
🇺🇸 Vietnamese · United States
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,152 10:08 19:29 33:35 ⚔ Archer Rush
41 2,236 12:22 17:47 37:56 ⛏ Fast Castle
34 1,844 10:02 21:04 44:53 ⚔ Scout Rush
31 1,683 9:19 23:20 49:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,545 17,926 14,970 1,725 64,166 74,747
20,650 21,938 9,145 2,050 53,783 56,068
22,810 16,193 11,340 1,500 51,843 77,161
16,125 8,894 8,870 1,400 35,289 41,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.